Table Tanks is a action strategy game where your wits and reflexes are tested.
Be a tank, shoot other thanks! But beware, ammo is scarce so use it wisely! Battle through 25 boards of increasing difficulty, while outfitting your tank with cool upgrades!
If the html5 version runs slowly you can download the .exe below
v -- Random gifs of upgrades (they change your play-style you know?) -- v
Double Tap: An extra bullet for free?
Laser Sight: Somehow this makes your bullets faster.
Dashing Ram: Destroy enemies by dashing into them! Also increases your dash speed.
Made for HeartGameJam in roughly 14 hours.
Hope you have fun playing it!
Extract and run Table Tanks.exe
Also available on
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amazing game though
wha the fuck is the final level
great game but
fuck the final boss
I enjoyed this game, but then the purple tanks started using aimbot and it ruined my experience, sort this out its not fair, i think im going to kill myself. Lot s of love, Tanks havhacks they r using aimbot
Congratulations well done, a truly deserving game for first place, you really nailed the theme and the game feels incredibly polished well done!
Wow man this game is awesome!!! I love everything about it, the art the gameplay the audio, all stellar! I have one question, are these 3D models or is it faux-3D achieve by stacking 2D sprites?
Hey thanks! The tanks use the stacked sprite method for fake 3d.
Good mechanics, really bad controls. I would have liked to see my tank face the cursor and move accordingly, other than that, fun game with smooth mechanics.
The "bad" control scheme is a major mechanic of this game. You're supposed to be deliberate with your actions and plan ahead instead of rushing into battle. The limited controls, ammo, and health, reinforce this concept. Enemies are stupid and you can outsmart them easily, this was by design. Each level can be "solved" by using the mind instead of relying solely on reflexes. I was hoping that the mechanics of the game would condition players to realize this, but I guess I failed considering the complaints about controls.
nah the controls were necessary for the difficulty and the reasons you stated, good job
I totally agree about having to "solve" each level. I liked the controls as they mimic actual tank controls as well (minus the turret rotation). I definitely felt like the ammo mechanic made me have to be deliberate with my shots and charge out of a safe zone to pick up ammo. Great stuff!
Plays pretty nice, would be nice to have gamepad controls (I only tested browser version)
This looks amazing. I wish I could do that in 14h.