The Runewarden Update — v0.8 Patch Notes
MAJOR ADDITIONS
- Added new Sealer: Runewarden.
- Added new Zone: Igneous Spires.
- Added new Enemy: Arctic Spirit.
- Added new Boss: Goblin Marauder.
- Added new Boss music for Barren Cliffs, Glacial Thoroughfare and Igneous Spires.
- Added new Item: Augur of Thorns.
- Added new Item: Opportunist's Charm.
- Added new Item: Blastboot Shell.
- Added new Item: ???
- Added new Item: ???
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- Added new Item: ???
- Added 5 New Challenges
GENERAL CHANGES
Golden Shrines
- Shrines have a small chance to spawn as a golden shrine.
- Golden reforge shrines reforge items into a higher rarity.
- Golden item shrines drop epic, legendary, & relic items.
- Golden healing shrines permanently increase Max HP.
- The Shrine Insanity Chaos Trial modifier now also increases the chance for golden shrines.
- Item shrine drop chance increased from 50% to 60%.
- Healing shrines explode after 2 uses like other shrines.
- Healing shrine heal amount capped at 1000 (reached at zone 10).
- The "rooted" status effect has been added which prevents enemies from moving (they can still attack).
Augur of thorns, the Runewarden, and Lady's Wrath can apply this status effect.
- Base Armor recharge time increased from 8 to 10 seconds.
Armor recharged a little bit too quickly considering it also grants passive damage reduction.
- Reviving a downed sealer takes 1.5 seconds down from 2.
Increasing the viability of a revive mid boss fight.
- Void Flame requirements to level up increased at higher levels.
- Level cap increased from 25 to 100.
- Signs stop granting stat ups past level 25, but you still get the general +1 Physical and Magic damage increase.
This change allows on level up items to proc late into a run, while shifting the power curve around a bit (mid-game should be slightly harder).
Elite Hordes
- Number of elites reduced.
- Elite health increased.
Elite hordes felt either too easy or completely overwhelming. These changes should reduce the variance a bit.
Hard Difficulty
- Enemy damage bonus increased from 50% to 75%.
- Removed reduced healing effectiveness.
Healing items being less viable on Hard was not fun or interesting.
SEALER CHANGES
Bard
- Increased the cast speed of Blast Chord by 8%.
- Increased the damage of Blast Chord from 125% to 140% Magic Damage.
- Reduced the end lag on Sundering Melody.
- Increased the damage of Sundering Melody from 175% to 200% Magic Damage.
- Increased the cast speed of Arpeggio by 20%.
- Increased the stun duration of Mass Stun from 3 to 3.5 seconds.
Speeding up the strummy boi.
SIGN CHANGES
Mark of The Assassin
- Added +10 Max HP.
Mark of The Warrior
- Max HP reduced from 25 to 20.
Mark of Earth
- Max HP reduced from 40 to 35.
Mark of Kingship
- Max HP increased from 20 to 25.
Mark of Queenship
- Max HP increased from 20 to 25.
Mark of Corruption
- Increased Physical Damage from 3 to 4.
- Increased Magic Damage from 3 to 4.
ITEM CHANGES
Buffs everywhere! Tuning up some of the more underwhelming items.
Ruby Shard
- Increased Attack Damage from 15% to 20%.
Emerald Shard
- Increased Health Regen from 15 to 20.
Tonic Vial
- Removed healing capping at 50% Max HP.
- Healing changed to a linear +15% Max HP per additional stack.
Life Ring
- Increased Max HP from 25 to 40.
Kingsbud
- Increased healing from 50 to 100.
Spiked Pauldron
- Increased damage from 500%(+250%) to 1000%(+500%).
Void Rifle
- Increased damage from 33% to 45%.
Ice Lance
- Increased damage from 100% to 140%.
Tri-Stone
- Added +40% Skill Damage.
- Added a visual indicator for when your next skill cast will proc the effect.
Lady's Wrath
- Added a 20% chance for vines to apply the rooted status effect for 2 seconds.
Chaos Unyielding
Chaos Unyielding was the most boring legendary item despite having a cool name. Now it's immensely powerful and rewarding if you can stay in the fight!
- New Visual.
- Removed Health on Kill.
- Removed Attack Damage.
- Added: On hit gain +1 charge. Each charge grants +2% Attack Damage and Lifesteal. Charges are lost if you do not hit for 3 seconds.
Bottomless Purse
- Item Rarity changed to Relic.
- Drops off the new Goblin Marauder Boss.
BUGS & MISC
- The Specialist's grappling hook now spawns slightly above him. If it collides with terrain on the first frame it's out, he will be boosted upwards.
- Feedback has been added for Readying Up at the Boss Seal.
- Giant slimes will no longer draw behind shrines and chests.
- The traveler can appear in a new spot and will now always appear if they can.
- Fixed a bug where the Pyromancer's Meteor damage was not being effected by Omega Shard.
- When returning to the title screen after a run the menu music will start further into the song.
- Fixed a bug that caused Void Vials to be infinite use when combined with the Manasick chaos trial modifier.
And that's the update! I appreciate the support and the patience while I worked on this. Apologies for the lack of communication and the delays. COVID-19 impacted me in a way I never could have prepared for. Hopefully this marks a return to more frequent updates. Enjoy! :)
Seals of the Bygone
Class based platformer roguelike! Inspired by games like Risk of Rain and Caveblazers.
Status | In development |
Author | rologfos |
Genre | Action, Platformer, Survival |
Tags | Action RPG, Classes, Co-op, Pixel Art, Roguelike, Roguelite |
Languages | English |
Accessibility | Configurable controls |
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