The Runewarden Update — v0.8 Patch Notes


MAJOR ADDITIONS

  • Added new Sealer: Runewarden.
  • Added new Zone: Igneous Spires.
  • Added new Enemy: Arctic Spirit.
  • Added new Boss: Goblin Marauder.
  • Added new Boss music for Barren Cliffs, Glacial Thoroughfare and Igneous Spires.
  • Added new Item: Augur of Thorns.
  • Added new Item: Opportunist's Charm.
  • Added new Item: Blastboot Shell.
  • Added new Item: ???
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  • Added 5 New Challenges

GENERAL CHANGES

Golden Shrines

  • Shrines have a small chance to spawn as a golden shrine.
  • Golden reforge shrines reforge items into a higher rarity.
  • Golden item shrines drop epic, legendary, & relic items.
  • Golden healing shrines permanently increase Max HP.
  • The Shrine Insanity Chaos Trial modifier now also increases the chance for golden shrines.
  • Item shrine drop chance increased from 50% to 60%.
  • Healing shrines explode after 2 uses like other shrines.
  • Healing shrine heal amount capped at 1000 (reached at zone 10).


  • The "rooted" status effect has been added which prevents enemies from moving (they can still attack).

Augur of thorns, the Runewarden, and Lady's Wrath can apply this status effect.

  • Base Armor recharge time increased from 8 to 10 seconds.

Armor recharged a little bit too quickly considering it also grants passive damage reduction.

  • Reviving a downed sealer takes 1.5 seconds down from 2.

Increasing the viability of a revive mid boss fight.

  • Void Flame requirements to level up increased at higher levels.
  • Level cap increased from 25 to 100.
  • Signs stop granting stat ups past level 25, but you still get the general +1 Physical and Magic damage increase.

This change allows on level up items to proc late into a run, while shifting the power curve around a bit (mid-game should be slightly harder).

Elite Hordes

  • Number of elites reduced.
  • Elite health increased.

Elite hordes felt either too easy or completely overwhelming. These changes should reduce the variance a bit.

Hard Difficulty

  • Enemy damage bonus increased from 50% to 75%.
  • Removed reduced healing effectiveness.

Healing items being less viable on Hard was not fun or interesting.

SEALER CHANGES

Bard

  • Increased the cast speed of Blast Chord by 8%.
  • Increased the damage of Blast Chord from 125% to 140% Magic Damage.
  • Reduced the end lag on Sundering Melody.
  • Increased the damage of Sundering Melody from 175% to 200% Magic Damage.
  • Increased the cast speed of Arpeggio by 20%.
  • Increased the stun duration of Mass Stun from 3 to 3.5 seconds.

Speeding up the strummy boi.

SIGN CHANGES

Mark of The Assassin

  • Added +10 Max HP.

Mark of The Warrior

  • Max HP reduced from 25 to 20.

Mark of Earth

  • Max HP reduced from 40 to 35.

Mark of Kingship

  • Max HP increased from 20 to 25.

Mark of Queenship

  • Max HP increased from 20 to 25.

Mark of Corruption

  • Increased Physical Damage from 3 to 4.
  • Increased Magic Damage from 3 to 4.

ITEM CHANGES

Buffs everywhere! Tuning up some of the more underwhelming items.

Ruby Shard

  • Increased Attack Damage from 15% to 20%.

Emerald Shard

  • Increased Health Regen from 15 to 20.

Tonic Vial

  • Removed healing capping at 50% Max HP.
  • Healing changed to a linear +15% Max HP per additional stack.

Life Ring

  • Increased Max HP from 25 to 40.

Kingsbud

  • Increased healing from 50 to 100.

Spiked Pauldron

  • Increased damage from 500%(+250%) to 1000%(+500%).

Void Rifle

  • Increased damage from 33% to 45%.

Ice Lance

  • Increased damage from 100% to 140%.

Tri-Stone

  • Added +40% Skill Damage.
  • Added a visual indicator for when your next skill cast will proc the effect.

Lady's Wrath

  • Added a 20% chance for vines to apply the rooted status effect for 2 seconds.

Chaos Unyielding

Chaos Unyielding was the most boring legendary item despite having a cool name. Now it's immensely powerful and rewarding if you can stay in the fight!

  • New Visual.
  • Removed Health on Kill.
  • Removed Attack Damage.
  • Added: On hit gain +1 charge. Each charge grants +2% Attack Damage and Lifesteal. Charges are lost if you do not hit for 3 seconds.

Bottomless Purse

  • Item Rarity changed to Relic.
  • Drops off the new Goblin Marauder Boss.

BUGS & MISC

  • The Specialist's grappling hook now spawns slightly above him. If it collides with terrain on the first frame it's out, he will be boosted upwards.
  • Feedback has been added for Readying Up at the Boss Seal.
  • Giant slimes will no longer draw behind shrines and chests.
  • The traveler can appear in a new spot and will now always appear if they can.
  • Fixed a bug where the Pyromancer's Meteor damage was not being effected by Omega Shard.
  • When returning to the title screen after a run the menu music will start further into the song.
  • Fixed a bug that caused Void Vials to be infinite use when combined with the Manasick chaos trial modifier.

And that's the update! I appreciate the support and the patience while I worked on this. Apologies for the lack of communication and the delays. COVID-19 impacted me in a way I never could have prepared for. Hopefully this marks a return to more frequent updates. Enjoy! :)

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